019 - How to Understand the Different UX Design Disciplines (feat. Jeff Carter)

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As the user experience design field has grown over the years, it has expanded into many different product industries. From informational design, to software, to industrial design to game design, many of these different disciplines share the same basic UX principles but each one requires a different set of skills and/or tools to craft value and solutions for their users.

As designers, should we all know the differences that make up the other various disciplines? Can having that understanding benefit us as designers? Andy and Patrick conversed with Jeff Carter, the UX Director at RizePoint, to talk about the difference between UX disciplines and how designers can benefit from having that understanding.

LISTEN IN TO HEAR:

  • How understanding the skills that can make up different UX disciplines can help designers develop a career path that best fits their interests and abilities.

  • How having an understanding of the different disciplines can improve a hiring process

  • How designers can begin learning the differences.

 

MORE ABOUT Jeff:

Jeff is the UX Director at RizePoint with experience creating products in both the industrial and interaction spaces. Jeff is currently focused on designing software to help retail and hospitality brands keep their promises to deliver quality experiences to their customers. Follow Jeff on Twitter.

 

ANNOUNCEMENTS

The next Lunch UX will be September 28th. Trae Winterton will teach us how to communicate research insight so others will care. RSVP here

018 - How to Better Design for Accessibility (feat. Carlos Filoteo)

If you are a designer, chances are you know that your app should, in some way, support users with disabilities. But with so many potential disabilities that can affect a portion of your users, you may not know how or where to start building accessibility into your app. We get it, it can seem to be a daunting task. Especially if you run into issues with getting buy-in from developers and executive teams.

Patrick and Andy sat down with Carlos Filoteo (a developer at Canopy) to discuss how designers can learn accessibility basics, how they can decide where to begin and how to continue learning and implementing new accessibility functionality into their designs. 

 

LISTEN IN TO HEAR:

  • How to approach learning and implementing accessibility in bite-sized pieces
  • How designers can work with developers to understand technical aspects and limitations of accessible-friendly designs. 
  • How being proactive about accessibility now will help your app and your users in the long run. 

 

MORE ABOUT CARLOS:

Carlos is a front-end developer who enjoys creating great UIs, learning and teaching, and having fun with technology. Follow Carlos on Twitter.

 

ANNOUNCEMENTS

Lunch UX is back for round 2 on July 27th at Canopy. Tim Hansen will teach us how to make our designs better through thoughtful writing. RSVP here

 

MENTIONED RESOURSES

Read the ARIA (Accessible Rich Internet Applications) spec.

Start to gain empathy with disability simulators like Funkify.

Test drive some assistive technologies such as VoiceOver (MacOS) , JAWS (Windows) and NVDA (Windows)

Additional resources:

Learn about accessible components.

Listen to the 99% Invisible episode: Curb cuts

 

017 - How to Increase Team Alignment Using Figma (feat. Dan Vineyard)

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We all know that communicating a design to our team is a vital part of the design process. But since many design tools don't focus on design transparency and collaboration, sharing our work while we are designing is not a seamless process. That's why some teams have switched to Figma, a design tool that focuses on collaboration. 

Patrick and Andy met with Dan Vineyard to chat about how he is using Figma's collaboration features on his team and how it has increased team alignment and created a faster design process.

 

LISTEN IN TO HEAR: 

  • How Figma has speed up his design process through open team collaboration. 
  • How he gets developer and his product manager to ideate together in his design files in real time. 
  • How to get buy-in from your team to start to implement Figma and see how it can improve your process. 

And much, much, much more... Dan's an insightful guy. 

 

MORE ABOUT DAN:

Dan is a Senior User Experience Designer with over 10 years of experience creating great products for real people, he's currently design at Kuali. Take a peak at his portfolio and download Dan's free Figma design system.

ANNOUNCEMENTS

Lunch UX is back for round 2 on July 27th at Canopy. Tim Hansen will be presenting on a topic TBD. RSVP here