020 - How to Test Designs at Every Step (ft. Brett Gunter)

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Testing, in some form or another, can almost always be found in each designers utility belt. But as designers, when and how often should we be testing our designs? How do we know we are testing the right thing? Andy and Patrick sat down with UX designer, Bret Gunter, to learn about the importance and the benefits of incorporating more testing into the design process.



  • How to know when you should test a design

  • Strategies for testing designs earlier and more often

  • How testing more can lead to better designs and better designers


Brett Gunter is a UX designer at Landvoice. He has a little over 3 years experience in UX design working on mobile file managers, language learning products, and real estate lead generation products. Connect with Brett on Product Hive, follow him on Twitter or check out his portfolio.


The next Lunch UX will be October 26th. Speaker and location is TBD. 


019 - How to Understand the Different UX Design Disciplines (feat. Jeff Carter)

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As the user experience design field has grown over the years, it has expanded into many different product industries. From informational design, to software, to industrial design to game design, many of these different disciplines share the same basic UX principles but each one requires a different set of skills and/or tools to craft value and solutions for their users.

As designers, should we all know the differences that make up the other various disciplines? Can having that understanding benefit us as designers? Andy and Patrick conversed with Jeff Carter, the UX Director at RizePoint, to talk about the difference between UX disciplines and how designers can benefit from having that understanding.


  • How understanding the skills that can make up different UX disciplines can help designers develop a career path that best fits their interests and abilities.

  • How having an understanding of the different disciplines can improve a hiring process

  • How designers can begin learning the differences.



Jeff is the UX Director at RizePoint with experience creating products in both the industrial and interaction spaces. Jeff is currently focused on designing software to help retail and hospitality brands keep their promises to deliver quality experiences to their customers. Follow Jeff on Twitter.



The next Lunch UX will be September 28th. Trae Winterton will teach us how to communicate research insight so others will care. RSVP here

018 - How to Better Design for Accessibility ft. Carlos Filoteo

If you are a designer, chances are you know that your app should, in some way, support users with disabilities. But with so many potential disabilities that can affect a portion of your users, you may not know how or where to start building accessibility into your app. We get it, it can seem to be a daunting task. Especially if you run into issues with getting buy-in from developers and executive teams.

Patrick and Andy sat down with Carlos Filoteo (a developer at Canopy) to discuss how designers can learn accessibility basics, how they can decide where to begin and how to continue learning and implementing new accessibility functionality into their designs. 



  • How to approach learning and implementing accessibility in bite-sized pieces

  • How designers can work with developers to understand technical aspects and limitations of accessible-friendly designs.

  • How being proactive about accessibility now will help your app and your users in the long run.



Carlos is a front-end developer who enjoys creating great UIs, learning and teaching, and having fun with technology. Follow Carlos on Twitter.



Lunch UX is back for round 2 on July 27th at Canopy. Tim Hansen will teach us how to make our designs better through thoughtful writing. RSVP here



Read the ARIA (Accessible Rich Internet Applications) spec.

Start to gain empathy with disability simulators like Funkify.

Test drive some assistive technologies such as VoiceOver (MacOS) , JAWS (Windows) and NVDA (Windows)

Additional resources:

Learn about accessible components.

Listen to the 99% Invisible episode: Curb cuts